


1 / 11 · Default skin
Official Riot Games biography
Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building.
) Move Speed, (5.5% ~ 99.0%
) Attack Speed, and (0 ~ 100
) Attack Range.
) max Health, (4 ~ 55
) Armor, (4 ~ 63
) Magic Resist, and (6 ~ 49
) Attack Damage.
)| Lv 1 | Lv 2–15 | Lv 16+ |
|---|---|---|
| 0 | +1/lv | +2/lv |
)| Lv 1 | Lv 18+ | Per level |
|---|---|---|
| 5.5% | 99.0% | +3.96% → +7.04% |
)| Lv 1 | Lv 18+ | Per level |
|---|---|---|
| 0 | 100 | +5.88 |
)| Lv 1 | Lv 18+ | Per level |
|---|---|---|
| 100 | 831 | +43 |
)| Lv 1 | Lv 18+ | Per level |
|---|---|---|
| 4 | 55 | +2.16 → +3.84 |
)| Lv 1 | Lv 18+ | Per level |
|---|---|---|
| 4 | 63 | +2.52 → +4.48 |
)| Lv 1 | Lv 18+ | Per level |
|---|---|---|
| 6 | 49 | +1.8 → +3.2 |
Base cooldown · 16 / 14.5 / 13 / 11.5 / 10 sec
125% Attack Damage)) physical damage and Slows by 15/20/25/30/35% for 2 seconds. The boomerang returns after hitting an enemy, dealing reduced damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its Cooldown by 40%.Base cooldown · 16 / 14.5 / 13 / 11.5 / 10 sec
140% Attack Damage)) physical damage and Slowing by 30/35/40/45/50% for 2 seconds to the first enemy hit and surrounding enemies. Picking up the boulder reduces this Ability's Cooldown by 70%.Base cooldown · —
100% Ability Power)) plus 6/8/10/12/14% max Health magic damage and grants 20/40/60/80% Move Speed decaying over 3 seconds.Base cooldown · 7 / 7 / 7 / 7 / 7 sec
100% Attack Damage)) physical damage and Stunning for 1.25 seconds.Base cooldown · 22 / 19.5 / 17 / 14.5 / 12 sec
6% Health)) physical damage and briefly Slows by 80%.Base cooldown · 22 / 19.5 / 17 / 14.5 / 12 sec
6% Health)) physical damage to nearby enemies on landing. Enemies directly underneath are also briefly Slowed by 80%.
100% Ability Power) + (
50% bonus Attack Damage)) physical damage, Knocking Back, and Slowing them by 45% for 1.25/1.5/1.75 seconds. Enemies that hit a wall instead take (300/450/600 + (
150% Ability Power) + (
75% bonus Attack Damage)) physical damage and are Stunned.