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Official Riot Games biography
Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.
30% bonus Movement Speed) bonus magic damage On-Hit and with Zephyr.
50% Ability Power)) - (85/135/185/235/285 + (
80% Ability Power)) magic damage and Knocks Up for 0.5 - 1.25 seconds. The distance, damage, and Knock Up duration increase based on how much the tornado grew. Janna can Recast to send the tornado early.
10% Ability Power)) magic damage, Knocks Up for an additional 0.25 seconds, and travels 20% farther for each second it grew, and always reaches its destination in 1.25 seconds.
2% per 100 Ability Power)) Move Speed and is Ghosted.
6% per 100 Ability Power)) for 2 seconds, and dealing (55/85/115/145/175 + (
50% Ability Power)) + (
30% bonus Movement Speed) magic damage.
55% Ability Power)) Shield for 4 seconds. While shielded, they gain (10/15/20/25/30 + (
10% Ability Power)) Attack Damage.
150% Ability Power)) Health over 3 seconds. Moving or using an Ability ends the monsoon early.